Read e-book online Depths of Madness (Forgotten Realms: The Dungeons, Book 1) PDF

By Erik Scott de Bie

ISBN-10: 0786943149

ISBN-13: 9780786943142

The very last thing she recollects is seeing her neighbors die... Now it's her turn.

Eldritch and forgotten arcana wait inside of its vaults. Twisted injuries of magic prowl its halls. Sinister forces entice the unsuspecting deeper into loss of life or insanity. Its sufferers don't be mindful how they obtained there. nobody recollects tips to get out...

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Extra resources for Depths of Madness (Forgotten Realms: The Dungeons, Book 1)

Sample text

Richard 4-0 PART I I RACES Baker. Swordmage Half-ores' grayish pigmenlation, sloping foreheads, juttingjaws, prominenl leelh, and lowering builds make their orcish herilage plain for ali lo see. Half-ores sland belween 6 and 7 feel lall and usually weigh belween 180 and 250 pounds. Ores regard battle sears as lokens of pride and ornamenlal sears as lhings of beauly. OlheI' sears, though, mark an ore 01' half-ore as a formeI' slave 01' a disgraeed exile. Any half-ore who has lived among 01' near ores has sears, whelher lhey are marks of humilialion 01' of pride, reeounling their pasl exploils and injuries.

They gather in hidden communities in sylvan forests, using iIlusions and trickery to conceal themselves from threats ar to mask their escape should they be detected. Forest gnomes tend to be friendly with other good-spirited woodland folk, and they regard elves and good feyas their most important allies. These gnomes also befriend small forest animais and rely on them for information about threats that might prowl their lands. Ability Score Increase. Your Oexterity score increases by 1. Natural I1lusionist.

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, ar technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normallyappIy. Tinker. Vou have proficiency with artisan's toois (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materiaIs to construct a Tiny c1ockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), ar when you use your action to dismantle it; at that time, you can reclaim the materiaIs used to create il.

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Depths of Madness (Forgotten Realms: The Dungeons, Book 1) by Erik Scott de Bie

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