By Mark Chance, Scott Schomburg
The Dawnforge crusade surroundings deals gamers and DMs a chance to discover a mythic age of magic and beauty. during this full-length event crusade, fledgling heroes take their first steps at the direction of legend. From Saranor to Ebernath, from the sunrise elf urban of Ersevor to the evening elf outposts of the Morningstar Mountains, the heroes needs to discover clues to an historic secret - a riddle whose resolution may well show the origins and nature of arcane magic. calls for using the Dungeons & Dragons Player's guide, released by way of Wizards of the Coast, Inc. This product makes use of up to date fabric from the v.3.5 revision.
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Additional info for Dawnforge: Path of Legend
From the surface, the tomb in the hill can only be entered by wandering about until one finds the precise location of one of several invisible portalssnatch gates that whisk any person or object entering them into the heart of the hill. Egress is by the same method, although the exit spots inside the tomb are apparently different sites than the entry or arrival locales, and hard to find. Attempts to tunnel into the hill uncover stone walls that emit bolts of lightning16 when exposed to air bolts that continue to lash out until earth is thrown onto them, and theyre covered again!
Wagons and harness are the top-priced items. Waychests and good gear that farmers can use, such as rope, spikes, and plows, are in the mid-price range. Buckles, daggers, and the like are at the low end. Its a useful place to poke about in, though nothing beside Torleths Treasures in Gillians Hill (also covered elsewhere in this guide). ) trolls nose mounted on its signboard. From time to time, local wags hang lamps or borrowed undergarments on it. Unfortunately, its the only exciting thing about the inn.
The dukes of Daggerford claim direct descent from Tyndal, and their arms display a bloody silver dagger on a deep blue field. The dukes of Daggerford claim all the lands from the estate of Floshin, south as far as the Dragonspear fields (the lands of Dragonspear Castle), east to the edge of the Misty Forest, and west to the verges of Lizard Marsh and the coast. They actually control far lessfrom about a halfdays ride north of Daggerford, where their forces meet up with road patrols from Waterdeep at a little pond called Waypost Water, east to the hills around the Laughing Hollow, and south to the hamlet of Bowshot.
Dawnforge: Path of Legend by Mark Chance, Scott Schomburg