New PDF release: Castles (Advanced Dungeons and Dragons)

By Jeff Grubb, David "Zeb" Cook, Bruce Nesmith

ISBN-10: 0880388838

ISBN-13: 9780880388832

Discover 3 excellent CASTLES... * "Darkhold" within the FORGOTTEN geographical regions environment: Towering stronghold of the nefarious Black community. * "Drungar" within the DRAGONLANCE atmosphere: Bastion of safety opposed to Thenol's undead armies. * "Hart" within the GREYHAWK surroundings: A paladin's shining, star-shaped castle. See every one fort dropped at lifestyles in its personal dramatic full-color poster, a full-color map, plus a 48-page e-book describing the citadel and the entire scheming characters who reside there. struggle BATTLES on the fort WALLS... adventure the joys of conquest with: * large BATTLESYSTEM situations for every fortress * an entire warfare at the Drungar Frontier * New and elevated siege, sorcery, and crusade principles for the BATTLESYSTEM miniatures video game construct A fort! build key components of Hart, Drungar, and Darkhold - or construct your individual castle with those event FOLD-UP items: * Over forty towers, constructions, and partitions * Over 60 components, together with battlements, doorways, home windows, arrow slits, rooftops, and drawbridges * Over forty "Tools of War," from fieldworks and siege towers to ballistae and a catapult * Over eighty floorplan aids, together with 2-D markers for corridors, stairwells, and extra.

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Here, offerings to the Lady of Loss are burned in the darkfire, ensuring that they are truly lost once consumed. Zombie ogres work the bellows of these forges (12 at the main bellows, 2 at each of the five lesser forges). The defaced idol of Moradin has been transformed into a blackstone gigantFF by the clergy of Shar. The five dwarf statues are slaves who were purchased in Skullport, attired as noble dwarves, enlarged with magic, and petrified by the blackstone gigant. The seven human statues are agents of House Moonstar captured by Lord Vanrak’s followers and petrified by the blackstone gigant.

Some parts of CHAPTER 2 ENVIRONS OF THE ENTRY WELL Undermountain vary greatly from the norm, and in such cases the room descriptions note this. Many sources of fresh air lead into the various levels of Undermountain, and unless otherwise noted the air in the dungeons is clean except for some occasional dustiness or dampness. Ceilings: Unless otherwise noted, ceilings in rooms are 10 feet above the floor. Although once constructed of smooth stone, most ceilings bear the cracks and pockmarks from centuries of age and countless battles.

Light and Darkness: Most of Undermountain is unlit by any light source, but some rooms and halls might be lit by ancient magic or recent inhabitants. Room descriptions assume the PCs can see about 60 feet using some sort of light source or THE ADVENTURE BEGINS Jaxsen: Jaxsen (LE male human sorcerer 3) is an ambitious, up-and-coming follower of an evil god who has cast his lot in service to the Eye, which he respects as a powerful tyrant. Jaxsen’s immediate superior has ordered him to observe goings-on at the Portal and feed such information back to various Agents of the Eye.

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Castles (Advanced Dungeons and Dragons) by Jeff Grubb, David "Zeb" Cook, Bruce Nesmith

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