New PDF release: Castle Sites (Ad&D Accessory)

By Sam Witt, Eric Olson

ISBN-10: 0786901454

ISBN-13: 9780786901456

Fort websites bargains a desirable and specified look at the workings of 7 exceptional fortresses:

Kaurak Kholzil, a dwarven bastion equipped into the face of a cliff to guard a wealthy adamantium mine;

Cloud preserve, the flying citadel of a hurricane tremendous clan;

Dragon's Coffin, outfitted to maintain an historic black dragon trapped inside of its subterranean lair; plus a walled valley, the ruined fortress of a lich, a border fortress, and a frontier outpost.

Each access features a description of the site's visual appeal, heritage, and format, an in depth floorplan, whole information at the NPCs who dwell (or died) there, and experience hooks to attract participant characters into the atmosphere.

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Additional info for Castle Sites (Ad&D Accessory)

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The avangion’s THAC0 falls to 10. 22nd-level avangion: At this level, the skin takes on the metallic glow of its eyes and the hair turns bright white, but the character is still quite human in appearance. AC improves to 8. Magical protections give magic resistance of 15% and immunity to weapons that aren’t of +1 enchantment or better. THAC0 remains 10. 23rd-level avangion: Any concealment of the character’s true form is lost with this level and the sprouting of enormous gossamer wings from the back and shoulders.

Unique sensory 51 Nonwizard characters who want to pass them- must simulate two separate effects: sensory effects of casting and the spell effect itself. There are several ways of doing this, including cantrips or illusions, Psionics: These powers can also cover the ash res- magical items, and psionics. Obviously, detect magic might thwart any pretender’s plans. idue of defiler magic. Again, however, wary audi- Cantrips or illusions: A cantrip, cast either from a magical device or another wizard, can simulate ences may attempt to verify such “magical” spells with detect magic.

The DM may decide that no character killed in this way can be resurrected. Avangions go through no animalistic stage and never lose their mental faculties. On the contrary, as The Wish Spell an avangion progresses through the metamorphosis, its intellect increases, marked by the increases Psionic enchantments are more difficult to learn allowed for its Wisdom score (to a maximum of 25). and master than even 9th-level spells. The spells The avangion is the first of its kind in recorded themselves are very specific in preparation and effect, and are usually tied to historical or present-day history, a focus of change toward good, the most powerful good character that a player can have.

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Castle Sites (Ad&D Accessory) by Sam Witt, Eric Olson


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