W. Jason Peck's Bleeding Edge #2: Beyond the Towers PDF

By W. Jason Peck

Bleeding part #2: past the Towers (PDF)
A third period fable experience for 2d to 4th point Characters
Author: W. Jason Peck
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 3.8 MB download
Version 3.5 ideas Compatible

What Lies past the Towers?

The Carrion Swamp is titanic and primordial. Legends abound of bandit kings, depraved males, unspeakable cults, and worse hidden within the pall of this fetid mire. yet anything evil stirs within the middle of this gloomy land, whatever old, past the thoughts of all of the civilized lands. past the Towers places the characters in command of an exploration workforce despatched to enquire the mysteries of the Carrion Swamp. Their first forays into the stinking swamp position them in bad risk from those that may protect the secrets and techniques of the previous. confronted with unusual bandits, horrid plagues, and historical and immense foes, can the heroes live to tell the tale the horrors of the swamp, free up the hidden secrets and techniques of a crumbling ziggurat, and continue to exist? Combining nice roleplaying possibilities, research, and many motion, this state of affairs takes your third period video games to the Bleeding fringe of experience!

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Extra info for Bleeding Edge #2: Beyond the Towers

Sample text

Slithering Abomination Lore Characters with ranks in Knowledge (dungeoneering) can learn more about slithering abominations. DC Knowledge (Dungeoneering) Result 15 This creature is a slithering abomination, a strange aberration that sleeps for years at a time, only stirring to eat. 20 It uses its tentacles to grab and crush its prey before devouring the strangled gobbets of flesh with its foul maw. 25 The surest way to deal with a slithering abomination is to blind them with bright light. 30 The slithering abomination is a carrier of a lethal disease that leaches away life and energy from its prey.

Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. 0, Copyright 2000, Wizards of the Coast, Inc. ; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. One Thousand Faces: Villains & Scoundrels, Copyright 2002, Citizen Games; Authors W. Jason Peck, Richard Pocklington, Ross Watson, Ryan Wolfe.

Sesheck sometimes employ guerrilla tactics, ambushing enemies with a blast of arrows and then vanishing after the initial barrage. Encounters Sesheck are rarely encountered individually, since they are a skittish race. Instead, they group into patrols (1d4+4, EL 3–4) to monitor their hunting grounds and murder anyone they come across who’s not a part of their tribe. On occasion, a powerful sevren takes control of one or more patrols and forms a warband (2d4+8 plus 1d3 sevren, EL 5–7). Ecology The origins of the sesheck are unknown, but it has been suggested by scholars that they are the result of a magical experiment gone wrong.

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Bleeding Edge #2: Beyond the Towers by W. Jason Peck

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